本文實例分析了HTML5中dawImage使用時遇到的問題及解決方法。分享給大家供大家參考。具體分析如下:使用Image遇到的問題:復制代碼代碼如下:&l;!DOCTYPEhml&g;&l;hml&g;&l;head&g;&l;meachae=&quo;uf-8&quo;&g;......
以下是【金聰采編】分享的內容全文:
以下是【金聰采編】分享的內容全文:
本文實例分析了HTML5中drawImage使用時遇到的問題及解決方法。分享給大家供大家參考。具體分析如下:
使用Image遇到的問題:
復制代碼
代碼如下:<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<script src="js/jquery-1.9.1.min.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
$(function() {
var jsCanv = document.getElementById("canv");
var oCanv = jsCanv.getContext("2d");
var img = new Image();
img.src = "img.png";
oCanv.drawImage(img, 220, 30);
})
</script>
</head></p><p> <body>
<canvas id="canv" width="500" height="500">
瀏覽器不支持
</canvas>
</body>
</html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<script src="js/jquery-1.9.1.min.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
$(function() {
var jsCanv = document.getElementById("canv");
var oCanv = jsCanv.getContext("2d");
var img = new Image();
img.src = "img.png";
oCanv.drawImage(img, 220, 30);
})
</script>
</head></p><p> <body>
<canvas id="canv" width="500" height="500">
瀏覽器不支持
</canvas>
</body>
</html>
其實這種寫法是有錯誤的,實際上只要一刷新圖片就不顯示出來。要想保證刷新正常顯示需要在Image onload的時候重繪一次才行。測試在chrome 19下會出現的問題。
解決方案
復制代碼
代碼如下:<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<script src="js/jquery-1.9.1.min.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
$(function() {
var jsCanv = document.getElementById("canv");
var oCanv = jsCanv.getContext("2d");
var img = new Image();
img.src = "img.png";
img.onload = function() {
oCanv.drawImage(img, 220, 30);
}
})
</script>
</head>
<body>
<canvas id="canv" width="500" height="500">
瀏覽器不支持
</canvas>
</body>
</html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<script src="js/jquery-1.9.1.min.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript">
$(function() {
var jsCanv = document.getElementById("canv");
var oCanv = jsCanv.getContext("2d");
var img = new Image();
img.src = "img.png";
img.onload = function() {
oCanv.drawImage(img, 220, 30);
}
})
</script>
</head>
<body>
<canvas id="canv" width="500" height="500">
瀏覽器不支持
</canvas>
</body>
</html>
希望本文所述對大家的html5程序設計有所幫助。

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